FRAMEWORK

Four game modes. Fully immersive, in Virtual Reality. Reality as your backdrop, in Mixed Reality. Extended Reality: fight enemies in the real world using your favorite avatar. And Augmented Reality: fight enemies using your real body. Deliver real kicks and punches using trackers and Full-Body Tracking, powered by Inverse Kinematics and OpenXR. Try the free, downloadable RC demo, powered by CORE RX.

All major standalone, all-in-one headsets are supported: Meta Quest, Pico XR, and HTC Vive. But that's not all. It fully supports PC VR setups running on SteamVR. If your tracker is supported by Steam, it's supported by CORE RX.

CORE RX: the no-code framework that lets you create fighting games and fitness apps. Ready-to-use components you can assemble by simply following the guide. Create and import your own assets, like 3D models and audio, and follow the setup for your prefabs. At runtime, the magic happens: everything is assembled and configured automatically. And for the power users? Fully exposed fields to tweak your settings, and complete documentation to modify the source code.

Core Features & Highlights

4 Game Modes: VR, MR, AR, XR OpenXR Based Native Trackers & SteamVR Full Body Tracking (FBT) Real Punches & Kicks in VR Fighting Games Fitness Apps Zero Code Assembly Unity 6 (6000.5.4f1+) Meta Quest PICO HTC VIVE PCVR SteamVR First Person View (FPV) Avatar & Inverse Kinematics Comprehensive IT/EN Guides Complete Technical Documentation Free Updates Included Direct Developer Support Customizations Available on Request